ELO Calculator
Simulate any hypothetical game to see how much ELO each team would gain.
⚠ Experimental — the ELO system is still being finalized before the season starts
Team A
Team A — Players Used (0/4)
Select at least 2 players
Team B
Team B — Players Used (0/4)
Select at least 2 players
Select at least one player per team to see results.
How It Works
- No ELO loss: Both teams always gain at least +1 ELO just for playing — no team ever loses ELO.
- Player count: Solo play is not allowed — minimum 2 players per team. Two players is the baseline (1.00×). Larger rosters earn slightly more ELO as coordinating more players adds difficulty (3 = 1.15×, 4 = 1.30×).
- Draft tier: Winning with later-round picks (2nd, 3rd round) earns more ELO than winning with a captain or 1st round pick.
- Opponent strength: Your win reward scales with your opponent's average player quality. Beating a team with strong players (captain, 1st round) earns more. If they add weak players and dilute their average, your reward goes down — it's an easier win.
- Loser reward: The losing team always earns exactly +1 ELO, no matter which players were used.
- First game: If either team has no ELO yet, the match is treated as a 50/50.